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[Documentation] Graphics.RenderMeshIndirect arguments naming is misleading
Steps to reproduce: Read https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Graphics.RenderMeshIndirect.html Notice that ... Read more
HDRP Cluster artifacts when having more than 100 lights
Steps to reproduce: Download this project: [https://drive.google.com/file/d/1P1hNzK_9Pw8_E-GKs1liGAH9LWd-cdUn/view?usp=sharing] Open... Read more
ParticleCollisionEvent.intersection generates extremely high values when...
Reproduction steps:1. Open the attached “repro_IN-90208“ project2. Open the “Assets/Scenes/TestScene.unity“ Scene3. Enter the Play M... Read more
Custom attributes are not properly converted to subgraphs
Steps to reproduce: Import the attached graph Open graph Select everything (CTRL/CMD + A) Convert to Subgraph Actual results: Shader... Read more
First letter of the block name in VFX Graph is not seen when editing the...
How to reproduce:1. Create a new Unity project and install the Visual Effect Graph package2. In the Project window, right-click ->... Read more
InputAction.WasPressedThisFrame does not trigger when Update Mode is set...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/SampleScene.unity“ Scene3. Make sure that Update Mode ... Read more
Shadow is jittering when TAA is on, lens shift is enabled and the Camera...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
VideoPlayer.loopPointReached invokes twice when WaitForFirstFrame is ena...
Reproduction steps:1. Open the attached “Video Test.zip” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play... Read more
Converting empty groups along with nodes into a subgraph prevents subgra...
Steps to reproduce: Open VFX Graph Add Group node Add any node to the workspace e.g. Get Age (make sure it is not in group) Right cl... Read more
Information box is pushed up when resizing the Visual Element located in...
How to reproduce:1. Create a new Unity project2. Create the UI Document and open it3. Add a Button Visual Element to the Document4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS