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Fixed
Fixed in 6000.2.0a9
Votes
0
Found in
6000.2.0a1
Issue ID
UUM-97986
Regression
No
[Documentation] Graphics.RenderMeshIndirect arguments naming is misleading
Steps to reproduce:
- Read https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Graphics.RenderMeshIndirect.html
- Notice that 3rd argument is called "commandBuffer", and same wording is used in the whole explanation.
Actual results:
Devs get confused with the Unity CommandBuffer type.
3rd argument is not a CommandBuffer but just a regular GraphicsBuffer.
Expected results:
3rd arguments is renamed something less confusing such as "indirectDrawArgsBuffer"
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
- The same problem exists in our internal source code.
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Resolution Note (fix version 6000.2.0a9):
The Graphics.RenderMeshIndirect GraphicsBuffer typed argument "commandBuffer" has been renamed to "argsBuffer" to reduce confusion about the type.