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Under Consideration for 6000.2.X

Votes

0

Found in

6000.2.0a1

Issue ID

UUM-97986

Regression

No

[Documentation] Graphics.RenderMeshIndirect arguments naming is misleading

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*Steps to reproduce:*
# Read https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Graphics.RenderMeshIndirect.html
# Notice that 3rd argument is called "commandBuffer", and same wording is used in the whole explanation.

*Actual results:* 

Devs get confused with the Unity CommandBuffer type.

3rd argument is not a CommandBuffer but just a regular GraphicsBuffer.

 

*Expected results:* 

3rd arguments is renamed something less confusing such as "indirectDrawArgsBuffer"

*Reproducible with versions:* 

*Not reproducible with versions:* 

*Can’t test with versions:* 

*Tested on (OS):* 

*Notes:*
* The same problem exists in our internal source code.

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