Search Issue Tracker
Won't Fix
Won't Fix in 1.13.X
Votes
3
Found in [Package]
1.12.0
1.13.0
Issue ID
ISXB-1433
Regression
Yes
InputAction.WasPressedThisFrame does not trigger when Update Mode is set to "Process Events Manually"
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/SampleScene.unity“ Scene
3. Make sure that Update Mode is set to “Process Events Manually” ( Edit > Project Settings > Input System Package > Settings)
4. Enter the Play Mode
5. Press the “W” key
6. Observe the Console window
Expected result: The message "Pressed!" is printed
Actual result: No message is printed
Reproducible with: 1.12.0 (2022.3.58f1), 1.13.0 (2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a4)
Not reproducible with: 1.11.2 (2022.3.58f1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: The issue is related to ISXB-1141.
A fix for this landed in 1.14.0.
Comments (1)
-
chicken_bones
Apr 20, 2025 09:43
Marking this as "Won't Fix" is incorrect. The bug has been fixed and the sample functions correctly. https://github.com/Unity-Technologies/InputSystem/commit/a532aa79c1be64969a2e7f1fc21f618cbd64e87a
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (1.13.X):
There are no fixes planned for this Bug