Search Issue Tracker
Fixed
Fixed in 6000.0.42f1, 6000.1.0b10, 6000.2.0a7, 7000.0.0a23
Votes
0
Found in
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-97977
Regression
Yes
ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
Reproduction steps:
1. Open the attached “repro_IN-90208“ project
2. Open the “Assets/Scenes/TestScene.unity“ Scene
3. Enter the Play Mode
4. Observe the Console
Expected result: No errors are thrown
Actual result: Debugging errors are thrown, notifying that ParticleCollisionEvent.intersection is generating high values
Reproducible with: 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Not reproducible with: 2022.3.58f1
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Note:
- Repro is inconsistent - please try entering the Play Mode repeatedly, reopening the project, downgrading and upgrading the Editor version, regenerating the Library folder and/or restarting the computer if you’re not able to reproduce the errors on the first attempt
- Will not look for the FAV as the reproduction is inconsistent
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
Add comment