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[HDRP] Planar Reflection base shape gizmo transforms parent object
Versions tested: 2020.2.0b6 + SRP Master (10.1) Steps to reproduce: 1) Open attached scene or just create a planar reflection compon... Read more
NullReferenceException is thrown when selecting multiple GameObjects wit...
How to reproduce:1. Create a new project2. Import the HD RP package from the Package Manager3. In the Hierarchy window create a new ... Read more
[HDRP] Editor freezes on changing Camera sublayer index in Render Schedu...
Editor freezes on changing Camera sublayer index in Render Schedule after adding Input filters Steps to repro:1. Create a new HDRP p... Read more
[HDRP] [Compositor] Unable to disable Clear Dept property in Camera SubL...
Unable to disable Clear Dept property in Camera SubLayer in Graphics Compositor. Steps to repro:1. Create a new HDRP project.2. Wind... Read more
[HDRP] ArgumentNullException error is thrown on entering in prefab mode ...
-ArgumentNullException error is thrown on entering in prefab mode after adding Custom Passes in Custom Pass Volume.-NullReferenceExc... Read more
[HDRP] [Vulkan] Crash on built project startup
Tested with: 2020.2.0b8 + 10.1GPU: AMD Radeon VII Steps to repro: 1) Create a new HDRP template2) Add Vulkan to graphics API3) Build... Read more
[DXR] Editor crashes with GfxDeviceD3D12Base::DrawBuffersCommon when Ray...
How to reproduce:1. Open the attached project named "Case_1282705"2. Open the New Scene located in 01_MOSA_Assets\01_Scenes3. Select... Read more
[HDRP][Compositor] Objects of the Hierarchy are deleted with errors on u...
All objects of the Hierarchy are deleted along with MissingReferenceException on undoing after adding Input filters in Basic(Built-i... Read more
[HDRP][Compositor] The compositor was disabled due to a validation error...
The compositor was disabled due to a validation error is thrown on enabling Compositor in Empty (Built-in) scene. Steps to repro:1. ... Read more
[HDRP] Render Texture is not drawn in the Standalone Build
How to reproduce:1. Open the attached project named "Case_1285290"2. Open the SampleScene3. Observe the render texture in the bottom... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS