Search Issue Tracker
Fixed in 10.1.X
Votes
0
Found in [Package]
10.0.0-preview.27, 9.0.0-preview.54
Issue ID
1285352
Regression
No
[HDRP][Compositor] The compositor was disabled due to a validation error is thrown on enabling Compositor in Empty (BuiltIn)scen
The compositor was disabled due to a validation error is thrown on enabling Compositor in Empty (Built-in) scene.
Steps to repro:
1. Create a new HDRP project.
2. File > New Scene > Select > Basic (Built-in) scene.
3. Windows > Render Pipeline > Graphics Compositor.
4. Enable Compositor.
Actual Result:
The compositor was disabled due to a validation error is thrown in the console.
Expected Result:
No errors in the console.
Reproducible in:
2020.2.0b8, 2020.2.0a15 with Package Version 10.0.0-preview.27, 9.0.0-preview.54, 9.0.0-preview.33.
Note: Empty(Built-in) scene option is available from 2020.2.0a15.
Environment:
Occurring on Windows 10 & Mac 10.15.
Stacktrace:
The compositor was disabled due to a validation error in the configuration.
UnityEngine.Rendering.HighDefinition.Compositor.CompositionManager:Start () (at library/packagecache/com.unity.render-pipelines.high-definition@10.0.0-preview.27/runtime/compositor/compositionmanager.cs:326)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing the Visual Element size moves it when two visual elements are close to each other
- Open Reference for Default Style Sheet asset redirects to missing page
- Undoing changes to Default Style Sheet does not show change until editor refresh
- TextMeshPro Caret has an active raycast when TMP_InputField is non-interactable
- Shadows do not smoothly fade in when transitioning between real-time shadows and baked distance shadows
Resolution Note (fix version 10.1):
Fixed in package version 10.1.0