Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
9.0.0-preview.13
Issue ID
1285290
Regression
Yes
[HDRP] Render Texture is not drawn in the Standalone Build
How to reproduce:
1. Open the attached project named "Case_1285290"
2. Open the SampleScene
3. Observe the render texture in the bottom left corner of the Game view
4. Build and run the project
Expected result: The build of the project matches the Game view with the Render Texture being drawn in the bottom left corner of the screen
Actual result: The Render Texture is not drawn in the build
Reproducible with: 9.0.0-preview.13(2020.2.0a1), 10.0.0-preview.27(2020.2.0b8, 2021.1.0a1)
Not reproducible with: 7.5.1(2019.4.12f1), 8.2.0(2020.1.10f1)
Notes:
1. Graphics APIs tested - D3D11, Vulkan
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ":focus" style will not be shown when the UI element is unparented and reparented and the "Focus()" method is called without the "Blur()" method being called
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts
Resolution Note (fix version 11.0.0):
Fixed in HDRP 11.0.0