Search Issue Tracker
Some Unity games crashes on devices from 4.6
Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more
[WSA] Build and run issue on editor
Reproducible on new empty project using 4.6.0f1 - 5.0.0f1 versions; Press "Build and run" button when building WSA project with "Uni... Read more
IL2CPP doesn't collect virtual generic methods properly
1. Open "repro_670637"2. Built to iOS with IL2CPP3. App will freeze Note: Mono backend works fine Read more
Shaders: d3d9 doesn't like big shader literals (e.g. 1e9)
Using literals like "float a = 1e9" in shaders produces D3D9 assembly that's not really valid: "def c0, 1e+009, 0, 0, 0". Get error ... Read more
Rigidbody Freeze rotation and position in combination with FixedJoint yi...
How to reproduce:A: Run the "Scene01" scene in the attached example project and observe how cubes actB: The setup explained below Se... Read more
Physics2D.OverlapArea less precise than Physics2D.Raycast
Steps to reproduce this issue: 1. Open the attached project2. Open 'Test' scene-The CollisionTest script attached to the Box object ... Read more
[iOS] All iPhone builds show iPhone 6 plus launch image
To Reproduce: 1. Build the attached proiject (simulator or device).2. Notice that on all iPhones the iPhone 6+ landscape image is sh... Read more
[OpenGL] Non-uppercase SV_POSITION semantic silently fails on Mac and ma...
Steps to reproduce this issue: 1. Open the attached project2. Look at 'Uppercase' material in Inspector, see that the sphere is rend... Read more
[AudioImporter] ClearSampleSettingOverride does not recognize BlackBerry
Steps to reproduce this issue: Open attached example project Execute from the main menu "BugReport > AudioImporter.ClearSampleSet... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor