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Ambient Light Occlusion is not baked properly in a grid based scene
How to reproduce: 1. Open attached project2. Open scene OcclusionBug.unity- Notice how some of the squares are darker in the Shaded ... Read more
[Environment] Water reflections are incorrect (displaced) in WebGL
How to reproduce: 1. Open project (from the Cloud)2. Open scene Draft.unity3. Play scene- Note how nothing seems out of the ordinary... Read more
BlackBerry tools no longer have execute privileges on OSX
The tools located in Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/Tools/blackberry-tools do not have execution privileges on ... Read more
WebGL: GZipInputStream throws the exception
To reproduce:1. Open attached project2. Build and Run WebGL3. Open console in browser4. Notice exception Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more
Animation Clips don't play in separate layers
Video: http://screencast.com/t/J7l6m94Rv8To reproduce:1. Open attached project2. Enter play modeExpected result: As the Bear's movem... Read more
Child canvas doesn't override Pixel Perfect
Child canvases do not correctly override/inherit Pixel Perfect property. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS