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0
votes
Won't Fix

There is a significant difference in the look between baking a dual ligh...

Global Illumination

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May 17, 2013

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Version/s: 4.1.2f1

This is the dual light map: http://grab.by/mDge This is the directional light map: http://grab.by/mDgc Read more

0
votes
Fixed

Page missing from the docs

Docs - Infrastructure

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May 17, 2013

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Version/s: 4.1.2f1

Read more

0
votes
Fixed

Game view doesn't respect aspect ratio on any resolution that has an act...

Scene/Game View

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May 16, 2013

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Version/s: 4.2.0b2

Steps to reproduce : - import the project from the Case 542599 - set the game view to iPad (1024x768) - press play and notice the g... Read more

0
votes
Fixed

ScrollView, Selectiongrid, Toolbar inside PropertyDrawer causes misalign...

Inspector Functionality

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May 16, 2013

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Version/s: 4.1.2f1

Note, not technically a problem with PropertyDrawers but with GenericInspector (OptimizedGUIBlock) in general. Steps to reproduce :... Read more

0
votes
Not Reproducible

"renderer.isVisible" always returns FALSE when the renderer is a Particl...

Shuriken

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May 16, 2013

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Version/s: 4.1.2f1

Steps to reproduce : - import the project attached - open the scene and press play - notice the "renderer.isVisible" always returns... Read more

0
votes
Fixed

Warning on importing this shader

Shaders

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May 15, 2013

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Version/s: 4.2.0b2

1 Create new project 2 Try to import attached shader - you should see 2 warnings in console Shader warning in 'Physical': Program 'f... Read more

0
votes
Postponed

Internal compiler error when code is in Plugins folder

Mono

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May 15, 2013

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Version/s: 4.2.0b2

See user's description Just open the project Read more

0
votes
Postponed

When moved this shared code into a Mono DLL or into the Assets/Plugins d...

Mono

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May 15, 2013

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Version/s: 4.2.0b2

See user's description. Read more

0
votes
Won't Fix

Anti aliasing doesn't work in a NaCl build

NaCl

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May 14, 2013

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Version/s: 4.2.0a4

Steps to reproduce : - import the project attached - open the scene and press play - notice the cubes have anti aliasing - build th... Read more

0
votes
By Design

Coroutine never finishes if run from a script on a deactivated or destro...

Scripting

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May 14, 2013

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Version/s: 4.1.2f1

If you run a coroutine from a script that is on an object that gets deactivated or destroyed, the coroutine will never finish. Repr... Read more

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