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Lightmapping produces artifacts on OSX with Intel Graphics cards
How to reproduce: 1. Open attached project on an OSX machine with an Intel Graphics card2. Open scene BrokenLighting.unity- Note the... Read more
[CameraPreview] Camera preview became blinking when combining WaterProDa...
Camera preview became blinking when combining WaterProDaytime and Water4Advanced 1. What happenedCamera preview became blinking when... Read more
When a joint breaks from an impact, the OnJointBreak force parameter is ...
When a joint breaks from an impact, the OnJointBreak force parameter is always equal to a static value of 1.065353E 09It does not co... Read more
iOS build crashes on launch when built with free version
iOS build crashes on launch when built with free version 1) Create new project on Unity with free license2) Build and run for iOS3) ... Read more
After adding grass to the terrain - the whole Editor becomes very slow (...
After adding grass to the terrain - the whole Editor becomes very slow (Gfx.WaitForPresent) 1. What happenedWhen adding grass to the... Read more
API Updater crashes on some generic types
Some generic type/method usages could crash updater. Read more
[Final Gather] Lightmap baking fails if baked twice
1. Open attached project2. Open test2 scene3. Clear lighting4. Uncheck final gather5. Build lightmap6. Check final gather7. Build li... Read more
[Editor] Changing lightmap directional mode (from non-directional to dir...
1. Open attached project2. Set lighting direction mode to non-directional3. Bake lighting4. Switch from non-directional to direction... Read more
InputField.text returning incorrect values while editing it
To reproduce: 1) Download and open project2) Build and run for iOS3) Start editing one of the input fields4) Notice that in the cons... Read more
[Shader compiler] Specific shaders open gl compiled version throw "Mater...
Shaders "case_673047-ReliefTerrain2Geometry" open gl compiled version throws error related with Material Editor Inspector. At first ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field