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Fixed
Votes
0
Found in
Issue ID
553354
Regression
No
LODGroup.SetLODS switch statement garbled for C#
The C# translation for the code sample here:-
http://docs.unity3d.com/Documentation/ScriptReference/LODGroup.SetLODS.html
...has a garbled switch statement present in the XML. The code seems OK for JS and Boo. Interestingly, it seems to be the only switch statement in any code sample that doesn't have translation disabled. Does the translator simply not handle switches correctly?
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