Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0p4
Issue ID
870173
Regression
No
PointerEventData.pointEnter is always null when Cursor.lockState = CursorLockMode.Locked
Steps to reproduce:
1. Open attached project
2. Open "_root" scene
3. Enter play mode
4. Click on Game View and hover over the Button
5. Try to click button - no response
6. Press ESC to unlock cursor
7. Click on the button - button responds
8. Alternatively insert Debug.Log(pointerEventData.pointerEnter); in CommonVRReticleInputSystem.cs above line 46 and repeat the steps
Expected result: PointerEventData.pointEnter isn't null when hovering over Button when Cursor.lockState = CursorLockMode.Locked
Actual result: PointerEventData.pointEnter is null when hovering over Button when Cursor.lockState = CursorLockMode.Locked
Reproducible with: 5.5.0b1, 5.5.0p4, 5.6.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment