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Android application crashes when renderer of the GameObject is disabled ...
This is only reproducible when the Development Build option in the build settings is disabled. Reproduced on: Samsung Galaxy S III ... Read more
The fbx impporter breaks animations
Steps to reproduce : - import the project attached - click on the model and notice in the Inspector that it has an Animation compon... Read more
Missing link in "Creating the Avatar" manual section
http://docs.unity3d.com/Documentation/Manual/CreatingtheAvatar.html At the bottom of the page there is a highlighted phrase "See thi... Read more
plugin crash when browsing away from offensive combat
-e: see title --it is a regression from 4.2.2 --tested and crashed on: win7-64/chrome/ff --tested & doesnt crash: osx 10.8.5/chrome/... Read more
OnParticleCollision is not called on Mac, when "Limit Velocity over Time...
To reproduce: 1. Open the attached project 2. Play the "Main" scene for a few seconds 3. Many blood puddle objects will be created 4... Read more
Switching platforms of some projects may produce errors
Error may be reported while switching between platforms of some projects. The error: "InvalidOperationException: Operation is not va... Read more
Erasing a tree causes a crash
To reproduce: 1. Open attached project 2. Open scene "test". It contains a terrain and a tree 3. Select the terrain and open the tre... Read more
Undo/redo does not work in some instances
To reproduce: 1. Open project, open editor Custom -> Open This editor has 4 buttons: - Create Trackers - Create Met... Read more
Exported splashscreen images are not updated if default orientation is c...
Steps to reproduce: 1. Open any project 2. In player settings set default orientation to LandscapeLeft 3. Build the project 4. In pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used