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[TextureSettings] Changing tilling on Sprites/Diffuse shader corrupts th...
Reproduction steps:1. Open the project "SpritesAreWeird" and open the scene "Test"2. Select the Diffuse material and try changing th... Read more
Event.current.rawType does not return the correct Event values
How to reproduce: 1. Open attached project2. Open scene Scenes/ErrorExample.unity3. Click on the Square image in the scene view a fe... Read more
Attempting to add same component twice crashes editor
To reproduce:1. Create new project2. Select Main Camera3. Add second Camera component4. Editor crashes Read more
[NativePlugin] Crash in native plugin does not generate crash stack trac...
To reproduce:Step 1) Open the attached unity project, and then the scene.unityStep 2) Select File/Build Settings... and confirm: Win... Read more
The submenu GameObject -> UI is in the wrong position and is missing fro...
How to reproduce: 1. Open any project2. Go to GameObject menu- Notice how the UI submenu is at the bottom and not grouped with the o... Read more
Application.logMessageReceived: assignment deactivates on-screen errors ...
To reproduce:1. Open reproScene.unity2. Select File/Build & Run3. Observe that no errors print on-screen in the standalone build... Read more
Realtime GI produces high contrast lighting at high resolutions
How to reproduce: 1. Open attached project2. Open scene apartment.unity3. Go inside the building4. Set the Realtime Resolution of th... Read more
[LOD] LODGroups flicker on and off when disabled
Steps to reproduce:1. Open attached project's scene "Main".2. Select LODGroup game object and make sure that LODGroup component is d... Read more
[Texture] Texture.format returns wrong format string on mobiles
1. Open attached project2. Build to iOS, Android or Windows Phone3. In middle of screen there will be string which shows texture.for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS