Search Issue Tracker
Duplicate
Votes
1
Found in
5.0.0p2
Issue ID
682419
Regression
No
[TextureSettings] Changing tilling on Sprites/Diffuse shader corrupts the sprite
Reproduction steps:
1. Open the project "SpritesAreWeird" and open the scene "Test"
2. Select the Diffuse material and try changing the tilling
3. Observe the object in the scene it will show the corrupted sprite (see the attached TillingTurningToTheDarkSide.gif)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #679108