Search Issue Tracker
Crash on TextCore::OTL_GSUB_TableReader::GetGlyphIDSequence when assigni...
Steps to reproduce:1. Open the “repro project”2. Open “SampleScene”3. Select the “Text(TMP)” GameObject through the Hierarchy4. Unde... Read more
"Compute dispatch: missing UAV" warnings when resizing/opening Build Pro...
Steps to reproduce: Create a new project with the High-Definition 3D template Open the Build Profiles window (menu: File > Build ... Read more
"Compute dispatch missing UAV and texture" warnings when resizing/openin...
Steps to reproduce: Create a new project with the High-Definition 3D template Open the Build Profiles window (menu: File > Build ... Read more
The Blend Tree Node is artifacting when entering Play Mode and the Anima...
Steps to reproduce: Open any Project Create an Animator Controller Asset and open it Right click in the Animator and choose Create S... Read more
Incorrect Light Rendering in Newly Created High 3D Template Project
Steps to reproduce: Create a new project using High-definition 3D Template On project launch, Observe the Scene and Game Views light... Read more
[WebGL] "Uncaught (in promise) TypeError: Cannot read properties of unde...
Reproduction steps:1. Open the attached “WebGLBuildIssue” project2. In Build Profiles window, select the Web platform3. In Player Se... Read more
Crash on RaiseException when using default interface methods
Reproduction steps:1. Open the attached project "CrashRepro" (or create a new project and add “CrashScript“ to a GameObject in the s... Read more
Red squared artifacts in the scene when using APV Scenario Blending
Steps to reproduce:1. Open the “IN-96097” project2. Open the “ApvInfSenarioBlend” scene3. Make sure that the Shader Precision Model ... Read more
Errors are thrown when opening Profiler (Standalone Process) and OpenXR ...
Reproduction steps: 1. Create a new VR project2. Open the Standalone Profiler (Window> Analysis> Profiler (Standalone Process)... Read more
Project Auditor - 'Analyze Now' can result in Shaders disappearing from ...
After performing a new analysis Asset issues looks to report shader issues, but after clicking 'Analyze Now' they then seem to disap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS