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[SpriteRenderer] Adding multiple materials to the Sprite Renderer spams ...
Steps to reproduce: 1. Create new project2. Create an empty 'Sprite' game object3. Select the Sprite in the hierarchy4. Open the ins... Read more
[ImageFx/MRT] Scene is rendered directly to the Image Effects RT or to t...
How to reproduce: 1. Open attached project2. Open scene MRTTest.unity3. Play the scene- Notice how the only thing that is rendered a... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
[Occlusion Culling] Occulsion culling doesn't work properly with water r...
To reproduce:1.Open attached project.2.Open and play "test_water_occlusion" scene located in Assets.3.Notice that objects water refl... Read more
[CacheServer][Prefab] Prefab isnt refreshed with prefab 'Apply' after a ...
Steps to reproduce: 1. Set up a Cache server2. Open attached project3. Connect to the Cache server (Edit -> Preferences -> Cac... Read more
Editor setting "Virtual Reality Supported" effects Standalone build sett...
To reproduce:1.Open attached project.2.Check Editor settings, notice that "Virtual Reality Supported" is enabled.3.Try to build proj... Read more
NavMesh.SamplePosition() returns incorrect value on slope near NavMesh i...
How to reproduce: 1. Open attached project2. Open scene Scenes/BakedPlane.unity3. Open the Navigation window4. Play the scene- Scene... Read more
2D Constraints do not constrain when the pivot point is not the middle
To reproduce:1. Open attached project2. Open constraints scene3. Enter play modeExpected result: the Y value of pink_hair_punk_lady ... Read more
All about bugs
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Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
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- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal