Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.0.2f1
Issue ID
702141
Regression
No
[CacheServer][Prefab] Prefab isnt refreshed with prefab 'Apply' after a prefab child has been duplicated when using Cache server
Steps to reproduce:
1. Set up a Cache server
2. Open attached project
3. Connect to the Cache server (Edit -> Preferences -> Cache Server -> Use Cache Server -> Enter the IP address)
4. Reopen the project (the issue is not reproducible for me if the project is not closed and opened again)
5. Expand 'TestPrefab' prefab to see it's child objects and drag the prefab to hierarchy to create a game object
6. Expand the created object and duplicate one of the child objects
7. Click on the root 'TestPrefab' game object and click 'Apply' to apply changes to prefab
8. Notice that the prefab in the 'Project' window is not updated to have that additional child object
9. If you drag the prefab from 'Project' window to hierarchy to make another instance of an object, it does have all the child objects, therefore this is only a visual issue, as the changes actually get applied to prefab
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment