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[SpeedTree] "Scale in Lightmap" setting does not work for SpeedTree trees
How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the Broadleaf_Mobile/Broadleaf_Mobile_LOD0 gameobject4. ... Read more
[AABB][Particles] Errors when adding BoxCollider to legacy particles
How to reproduce:1. Import the ParticleError package and open the included scene (it has GO with ElipsoidParticleEmitter and Particl... Read more
[NavMesh] Not walkable plane under walkable one causes not walkable regi...
Steps to reproduce: 1. Open attached project2. Open scene "navtest"3. Notice that "navtest > c(1)" is not walkable mesh. Others a... Read more
Trasition Exit time taken from source state, not destination state
Trasition Exit time taken from source state, not destination state 1. What happenedTransistion/State finishes before it's Exit time,... Read more
Switching font and changing font size scrambles another text object
How to reproduce:1. Open the attached "FontBug" package2. Open test scene3. Select one of the Text game objects and change its font ... Read more
[Android][MeshRenderer] Shadow artifacts on mesh renderer with 'Receive ...
Weird shadow artifacts on a mesh with 'Receive Shadows' enabled when running a built application on certain devices. Read more
Built project crashes sometimes with OpenAdapter10 and Behaviour::Transf...
To reproduce:1.Extract attached "repro.zip" file.2.Inside it there is a already built project and project source.3.Run "start_loop.b... Read more
Inconsistent data loaded from InitializeOnLoad and InitializeOnLoadMetho...
How to reproduce: 1. Open attached project- When opening the project, this output is printed in the console:OnEnable[Static CTOR MyS... Read more
All about bugs
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Latest issues
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