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Terrain and detail Meshes becomes darker when enabling Light Layers
How to reproduce: 1. Open the attached project "URP12_Bugs.zip" 2. Open Assets/BugLightLayersInstancing/LightLayersInstancing.unity ... Read more
[URP] The light is different when the project was upgraded from LWRP to ...
How to reproduce: 1. Create a new LWRP project on Unity 2018.4 2. Close the project and reopen it on Unity 2019.4 3. Create a new UR... Read more
[URP][Prefab] Camera stack UI does not correctly show overrides
steps 1. open project 2. open SampleScene 3. in hierarchy, select "Camera (instance of prefab)" 4. in inspector, check UI for Camera... Read more
Dark band on the Scene objects when using Deferred rendering and custom ...
How to reproduce: 1. Open the attached project "TestingShadow_21_2_0b14.zip" Expected results: No dark band on the Scene objects Ac... Read more
[Android] [URP]The Z-Buffer gets cleared when rendering with the Overlay...
Reproduction steps: 1. Open the user's attached project "AndroidDepthTest.zip" 2. Open Assets > Scenes > "SampleScene" 3. Enter Play... Read more
[2D URP] Gizmos are not drawn after creating 2D URP Template project and...
1. Create a new 2D URP Template project 2. When the project is finished loading switch between Shaded and Wireframe modes Expected ... Read more
Normal buffer writing does not respect depth buffer when using 2DRenderer
How to reproduce: 1. Open the attached "2DUrpNormalsDepth.zip" and NormalDepthBug scene 2. In the Scene view, observe both the examp... Read more
[URP] Premultiply blend mode in Shader Graph not rendering correctly
Reproduction steps: 1. Open project in Premultiply.zip and open SampleScene 2. Enter Play Mode and inspect the 2 cubes side by sidea... Read more
[URP] Custom UI from Renderer Feature is not drawn when Camera PostProce...
How to reproduce: 1. Open the user's attached "urp-bugs.zip" project 2. Open the "SampleScene" Scene 3. Select the "Main Camera" Gam... Read more
[ShaderGraph] Shadow bias is broken in generated HLSL when modifying the...
If you modify a normal in the vertex shader but don't use it in the fragment shader, shadows are broken if you have any normal bias ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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