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17
votes
Duplicate

[Build][D3D9] Canvas stops rendering in D3D9 windows standalone

UI

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Sep 18, 2015

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Version/s: 5.2.0p1

Repro steps: 1) Open the project and Scene scene2) Build and run(Windows Standalone) in a windowed mode and also make sure it is in ... Read more

2
votes
Duplicate

[Image] Crash if UI Image is visible when graphics API is switched

UI

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Sep 18, 2015

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Version/s: 5.2.0p1

Steps to reproduce: 1. Open attached project "728743.zip"2. Open scene "repro"3. Double click on "Canvas>Button" so that it would... Read more

6
votes
Postponed

Network Authority problems

Networking

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Sep 18, 2015

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Version/s:

Authority is not setup correctly for NetworkIdentity objects in the scene. When NetworkServer.SpawnObjects() is called, for objects ... Read more

0
votes
Fixed

NetworkClient.Disconnect does not remove transport layer host

Networking

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Sep 18, 2015

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Version/s:

NetworkClient.Disconnect does not call NetworkTransport.RemoveHost() to remove transport layer host. So doing connect/disconnect 16 ... Read more

0
votes
By Design

Artifacts appear below image if sliced or tiled image type is used

2D

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Sep 18, 2015

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Version/s: 5.2.0f3

UPDATE: "By design"This issue is caused by the particular image having excessive space (alpha) at the bottom area. When sprite packe... Read more

0
votes
Postponed

SyncListStruct Callback doesn't work properly when you have multiple sam...

Networking

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Sep 18, 2015

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Version/s: 5.2.0f3

Repro steps: 1) Build project2) Open two instances of built applications3) In first one press "H" button on keyboard (starts Host)4)... Read more

0
votes
Fixed

[Shuriken Crash] Editor crashes after spawning a certain amount of mesh ...

Shuriken

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Sep 18, 2015

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Version/s: 5.3.0a4

Reproduction steps:1. Open attache project "ParticleCrash"2. Open scene "Main"3. Enter play mode- EthanBody (from standard assets) m... Read more

2
votes
Fixed

SyncVar with ScriptableObject doesnt work

Networking

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Sep 18, 2015

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Version/s:

SyncVar with ScriptableObject doesnt work. In 5.2 the client crashes when trying to sync the variable. In 5.3 there is an error mess... Read more

0
votes
Fixed

[Shuriken] When scaling mode is set to local or hierarchy particle syste...

Shuriken

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Sep 18, 2015

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Version/s: 5.3.0a4

Reproduction steps:1. Open project: "ShurikenScaleMode"2. Open scene: "Main"3. Enter play mode-You should see particle system with S... Read more

0
votes
Fixed

[Shuriken] With billboard alignment set to view rotating particles are n...

Shuriken

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Sep 18, 2015

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Version/s: 5.3.0a4

Reproduction steps:1. Open project "PivotViewBug"2. Open scene "Main"3. Simulate particle system- You should see that particles are ... Read more

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