Search Issue Tracker
Duplicate
Votes
17
Found in
5.2.0p1
Issue ID
728756
Regression
Yes
[Build][D3D9] Canvas stops rendering in D3D9 windows standalone
Repro steps:
1) Open the project and Scene scene
2) Build and run(Windows Standalone) in a windowed mode and also make sure it is in D3D9 mode
3) In the build notice the button Start is visible but if you press Alt+Enter - it will dissapear
Comments (3)
-
Aras
Oct 01, 2015 08:32
Duplicate of another issue, should be fixed in 5.2.1p3
-
chrismarch
Sep 23, 2015 18:18
Also, we're seeing this on the second and later runs of our standalone players, immediately when they start. Repro is to just make a standalone build, start windowed, close it, open it again, no UI.
http://forum.unity3d.com/threads/5-2-1f1-ui-disappears-if-d3d9-standalone-window-is-resized-or-after-first-run.356865/ -
chrismarch
Sep 23, 2015 18:04
show stopper for us, with no known workaround
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #722618