Search Issue Tracker
Duplicate
Votes
17
Found in
5.2.0p1
Issue ID
728756
Regression
Yes
[Build][D3D9] Canvas stops rendering in D3D9 windows standalone
Repro steps:
1) Open the project and Scene scene
2) Build and run(Windows Standalone) in a windowed mode and also make sure it is in D3D9 mode
3) In the build notice the button Start is visible but if you press Alt+Enter - it will dissapear
Comments (3)
-
Aras
Oct 01, 2015 08:32
Duplicate of another issue, should be fixed in 5.2.1p3
-
chrismarch
Sep 23, 2015 18:18
Also, we're seeing this on the second and later runs of our standalone players, immediately when they start. Repro is to just make a standalone build, start windowed, close it, open it again, no UI.
http://forum.unity3d.com/threads/5-2-1f1-ui-disappears-if-d3d9-standalone-window-is-resized-or-after-first-run.356865/ -
chrismarch
Sep 23, 2015 18:04
show stopper for us, with no known workaround
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
This is a duplicate of issue #722618