Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0a4
Issue ID
728655
Regression
No
[Shuriken] With billboard alignment set to view rotating particles are not aligned to the view if pivot is not (0,0,0)
Reproduction steps:
1. Open project "PivotViewBug"
2. Open scene "Main"
3. Simulate particle system
- You should see that particles are always facing the camera since Billboard alignment is set to View
4. Set Pivot of the particle system to (1, 0, 0)
- Notice that particles no longer face the camera
Workaround:
In the Rotation over Lifetime module toggle Separate Axes on and off, this seems to fix the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment