Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.2.0f3
Issue ID
728676
Regression
No
SyncListStruct Callback doesn't work properly when you have multiple same scripts on single GameObject
Repro steps:
1) Build project
2) Open two instances of built applications
3) In first one press "H" button on keyboard (starts Host)
4) In second one press "C" button on keyboard (starts Client)
5) Focus Host application and press "I" button on keyboard (Cube will show on host and client)
6) With Host focused press "Space" button on keyboard
7) Notice that Console messages in running builds differ - client build doesn't show what it should show
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment