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Nested Canvas Layouts Break on Play Mode / Reloading Unity
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Resize the canvases so they appear as in the screenshot4. Play ... Read more
Screen.currentResolution returns incorrect value when launching in full ...
1. Open attached Unity project.2. Build and run it as PC standalone.3. Make sure "Windowed" checkbox is unchecked.4. Click "Play!" b... Read more
Animation Editor generates extra frames for UI objects whenever record m...
How to reproduce: 1. Open attached project2. Open scene AnimationEditorBug.unity3. Open the Animation window4. Select the gameobject... Read more
[UWP][WSA] Application.isMobilePlatform always returns "true"
Reproducible on 5.2, 5.3; Repro steps:1. Open project "IsMobilePlatformTest.zip";2. Build to WSA or UWP, deploy on PC or tablet. App... Read more
[UI] Image Set to Tiled Crashes the Editor
The Editor will crash if an image uses sliced sprites with no empty space in the centre. Reproduction Steps:1. Open the scene 'Scene... Read more
[Canvas] Images change their position and rotation after disabling and e...
Reproductions steps:1. Open attached project2. Open scene "TestScene"3. Disable the "CanvasTest" GameObject4. The images under the c... Read more
Changing InputField type from multiline to single line doesn't clear new...
Steps to reproduce: 1. Open attached project "multiline.zip"2. Open scene "repro"3. Run it4. Into the InputField, enter some text (t... Read more
StackOverflowException if dropdown menu Value is set to non existing Opt...
Steps to reproduce: 1. Open attached project "ET2.0.zip"2. Open scene "repro"3. Run scene4. Click on any option of dropwdown5. Stack... Read more
Anchor Max.y property is unnecessarily added to animation
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Select "Canvas>Image With Animation" game object4. Open anima... Read more
Single line text can be put to another line though script using \n
Steps to reproduce: 1. Open attached project "ET2.0"2. Open scene "repro"3. Run scene and notice that text appears in the second lin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS