Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.1f1
Issue ID
730153
Regression
No
[UWP][WSA] Application.isMobilePlatform always returns "true"
Reproducible on 5.2, 5.3;
Repro steps:
1. Open project "IsMobilePlatformTest.zip";
2. Build to WSA or UWP, deploy on PC or tablet. Application.isMobilePlatform always returns "true";
This might be by design, but it is not documented at all.
http://docs.unity3d.com/ScriptReference/Application-isMobilePlatform.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment