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[UI] Animation is not reset properly on the first frame
How to reproduce:1. Open the attached project2. Open and play "Untitled" scene3. Press On, this should bring the disabled object vis... Read more
[Depth of Field] Depth of Field makes objects rendered by another camera...
Reproduction steps:1. Open attached project2. Open scene "Test"3. Look in the game view-"New Text" should be occluded by the cube, b... Read more
[iOS][WebRequests] UnityWebRequest returns empty downloadHandler
UnityWebRequest.Get(".."); returns an empty UnityWebRequest.downloadHandler (text.Length/Texture tc.. is 0) To Reproduce:1. Deploy t... Read more
Crash with "Animator.Update" within "StateMachineBehaviour.OnStateEnter"
Reproduction steps:1. Open attached project.2. Open "scene" scene.3. Play the scene.4. Select "Main Camera" game object in hierarchy... Read more
With Linear Space rendering button color is lighter in playmode than in ...
Reproduction steps:1. Open attached project2. Open and play the "Empty" scene3. Move the mouse over the button4. Compare the color o... Read more
[GL LEGACY] Reflections rendered in/by combination of Windows, OpenGL, D...
Steps to reproduce:1. Download and open attached project. It has a scene made of simple static geometry, reflection probe, a visible... Read more
Unity hangs when selecting objects in the scene view
How to reproduce:1. Download the package from the cloud (link and password provided in the edit)2. Create a new Unity project and ex... Read more
Polygon type sprites do not work as source images for UI elements
Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Notice it has 3 UI Images in the scene, each of them has a di... Read more
Crash in GameObjectHierarchyProperty: CountRemaining after duplicate add...
To reproduce:1. Open attached project2. Open scene 13. Duplicate GameObject4. Notice additional Cube is added to hierarchyIf you sel... Read more
Clamped scroll rect's scrollbar isn't updated when an item is deleted fr...
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Run it4. Scroll to the end of the list5. Click remove6. Noti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS