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Shadows from Shadow Caster 2D using 2D Colliders show incorrectly when t...
How to reproduce:1. Open the attached "IN-95839" project2. Open the “SampleScene”3. Enter Play mode4. Observe the result Expected re... Read more
"Add Binding" selection has glitchy behavior when one Control Scheme is ...
Reproduction steps:1. Open the attached “IN-96934.zip” project2. Double click on the “InputSystem_Actions” from the Project Window3.... Read more
Can not toggle selected events in UI Elements Events debugger
Steps to reproduce: Create a new project Enable "Enable Event Debugger" in Project Settings/UI Toolkit Open Window/UI Toolkit/Events... Read more
Stencil buffer is incorrectly cleared across Vulkan render passes during...
How to reproduce:1. Open the attached “IN-94612” project2. Open the “SampleScene”3. Enter Play mode4. Press buttons in descending or... Read more
Clearable Netcode warnings thrown when building Competitive Action Multi...
Steps to reproduce:1. Create new Unity project using Competitive Action Multiplayer Template2. Open Build Profiles3. Edit “Open Scen... Read more
A non-existent webpage is opened when "Learn about Unity Build Automati...
How to Reproduce:1. Open the attached "IN-95432" project or create a new Unity project2. Open the Build Settings window (File > B... Read more
Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab w...
1. Open the attached project “ReproProject“2. Once the project opens, keep the “Untitled” scene open3. Open Scene View tab4. Enable ... Read more
Emissive Mesh emissiveness does not change when the Area Light intensity...
How to reproduce:1. Open the “HDRP.zip“ project2. Open the “Main“ Scene3. Enter Play Mode4. Observe the Game view Expected result: T... Read more
No error notification is displayed when creating a tag with an already e...
How to reproduce:1. Open the attached “IN-96155” project2. Open the “Tags & Layers” tab (Edit > Project Settings > Tags an... Read more
Crash on SerializableManagedRefBackupGenerator::ExtractBackupFromInstanc...
How to reproduce:1. Open the attached “IN-96254_BehaviorCrash.zip” project2. Open the “BehaviorScene”4. Enter Play Mode5. Exit Play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS