Search Issue Tracker
Fixed
Fixed in 1.13.0
Votes
0
Found in [Package]
1.12.0
Issue ID
ISXB-1245
Regression
Yes
Touchsamples: Rolling scene has shader errors in U6
Steps to reproduce:
1. create new U6 project with 3D Core (Built-in Render Pipeline)
2. install cinemachine & probuilder
3. notice you get new major versions for both compared to 22.3
4. install touch sample
5. build for Android/iOS
Actual results: probuilder level objects are not seen (they are there though, 'physically')
Expected results: level is seen as usual in 22.3
Reproducible with versions: all input versions, probuilder 6.x
Not reproducible with versions: probuilder 5.x
Can’t test with versions:
Tested on (OS): Win 11, MacOS 15
Notes:
- related bug for shader issues with ProBuilder [https://jira.unity3d.com/browse/PBLD-171]
- the issue is with ProBuilder but maybe we can make changes in the sample to use a different shader
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment