Search Issue Tracker
Fixed
Fixed in 2022.3.55f1, 6000.0.32f1, 6000.1.0a9, 7000.0.0a1
Votes
7
Found in
2022.3.53f1
6000.0.30f1
6000.1.0a7
Issue ID
UUM-89955
Regression
Yes
OnTriggerExit2D events are not triggered when disabling Collider, despite "Callbacks On Disable" being enabled
Reproduction steps:
1. Open the attached “ColliderTest.zip” project
2. Open the “SampleScene” Scene
3. Enter the Play mode
4. Select the ‘ObjectB’ from the Hierarchy
5. In the Inspector, disable the ‘Circle Collider 2D’ Component
6. Observe the Console
Expected result: “'ObjectB' OnTriggerExit2D” is logged
Actual result: Only “OnTriggerEnter2D” logs are visible, but “'ObjectB' OnTriggerExit2D” is not logged
Reproducible with: 2022.2.0a13, 2022.3.53f1, 6000.0.30f1, 6000.1.0a7
Not reproducible with: 2021.3.46f1, 2022.2.0a12
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 6000.0.32f1):
Fix for this issue will be available on Unity 6000.0.32f1 and above
Resolution Note (fix version 2022.3.55f1):
Fix for this issue is available on Unity 2022.3.55f1 and above