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Typo in .manifest files: "AssetBunudleManifest"
Repro:Open Assets.manifest in a text editor and examine line 2.Expected result:Line reads "AssetBundleManifest:"Actual result:Line r... Read more
Unity crashes when adding a mesh to a sprite renderer
Adding a mesh via drag&drop to a gameobject that has a sprite renderer causes Unity to crash. To reproduce:1. Open attached proj... Read more
Right click doesn't work on groups for OSX
Steps to reproduce : - create an audio mixer- create a group- right click on the group and notice the context menu is not displayed ... Read more
Light Probes cannot be loaded from Resources folder
Steps to repro:- Open Scene.unity and press play.- There should be a warning message "Unable to load lightprobes" because a script n... Read more
Rendering breaks with specific project on Nokia Lumia 630
Steps to reproduce:1. Download attached project2. Build and run it on WP8.13. See issues with shadows, invisble models. Additional i... Read more
Exponential and Linear fog does not work on Windows Phone
Steps to reproduce:1. Download attached project2. Build and run it on WP8.1 or WP8 device3. Change fog type to Exponential or Linear... Read more
[Docs] AssetBundles size highly increased when including custom asset names
Developers should be warned about BuildAssetBundleExplicitAssetNames increasing the size of their AssetBundles: http://docs.unity3d.... Read more
importing a substance .sbsar to Unity 5 fails
Steps to repro:1. Create a new project and import the .sbsar user attached.2. Observe that the Specular is still recognised in the D... Read more
Plugins with the same name prevent builds
In this example the protobuf plugin included in the project prevents a WP8 build if there a protobuf plugin for iOS is also included... Read more
bug reporter project size estimation wrong
-e: see title. the size is calculated before removing all the junk that will not be sent with the report (temp and cache files)-wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS