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Loading Bundles: Failed to open file at path - null exceptions and deadlock
-e: when trying to load a lot of bundles locking issues appear -repro:--open attached project and build the scene--run the build and... Read more
Checking/Unchecking "Mipmaps" breaks the mipmaps
To reproduce:1. Open attached project2. Open Test scene3. Select cubemap_arctic in project view4. Check/Uncheck Mipmaps checkbox and... Read more
Unity Crashes when Updating from Asset Server (Windows only)
To Reproduce: 1. Connect to some project on the asset server. 2. Do a commit from another computer (could be the the same one which ... Read more
Native rendering plugin example does not work on D3D11
The Unity manual includes sample code for doing native rendering via a plugin. The example works in D3D9 but not in D3D11. This is t... Read more
Image effects are broken on WP8
To reproduce:1. Create a new project2. Import the image effect package3. Attach an image effect to the main camera (I'm using fishey... Read more
[WP8.1] Text from clipboard can not be pasted into Unity on WP8.1
Steps to reproduce:1. Download attached project2. Deploy it to Windows Phone 8.1 device3. Get some text into clipboard of the device... Read more
Screen.dpi has incorrect value on Windows Phone 8.1
Steps to reproduce:1. Download attached project2. Build and run it as WP8 application. Take a note of reported Screen.dpi3. Rebuild ... Read more
GUIText not rendered and exceptions thrown
-e: see title -repro:--open ExampleScene from attached project--run in editor and see red LOL--build for webgl (dev build + fastest)... Read more
Il2cpp not generating required array type for FindObjectOfType.
-e: see title -repro:--open attached project--build for WebGL--run build--click Play in the 1st scene--NOTICE error being thrown and... Read more
some sprites rendered white during mass instantiation
-e: see title -repro:--open test scene form attached project--run in editor and see all the sprites being rendered properly--build a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS