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Drop in FPS when upgrading from 4.6 to 5.0
After upgrading a project from 4.6 to 5.0 there might be a drop in the frame rate. Read more
When you delete a script added on gameObject which is assigned to a Butt...
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. It has a GameObject with two scripts. One of them has a publi... Read more
Skyboxes from Standard Asset packages are pixelated
Skyboxes from Standard Asset packages look broken and pixelated - please see attached screen shot for details. To reproduce:- Open a... Read more
Setting a canvas' sorting order through code doesn't work properly
To reproduce:1. Open attached project2. Open Test scene3. Press play4. Test script attached to Canvas2 set Sort Order to -1, but ord... Read more
Application.ExternalCall page has a bad link
http://docs.unity3d.com/ScriptReference/Application.ExternalCall.htmlIn this page, click on "Browser to Unity Comminucation" link an... Read more
SystemExecutableAndDlls is counting the executable twice
To Reproduce: 1. Open the project & build it to iOS, with development build on. 2. Click 'Print sizes' notice that 'Total' is eq... Read more
Shader with two or more texture looks differently on Mali-400MP devices
Shaders that use two or more layers in their textures looks blurred out on Mali-400MP devices (Samsung Galaxy Tab 10.1) and untiled,... Read more
Unity always crashes when trying to open a project via editor
To reproduce this bug: 1. Create a new project/Open any project2. Go File-> Open/New Project. On 4.6.0b20, on windows machines. Read more
Having Postprocessing effects in a scene with more than a single camera ...
To Reproduce: 1. Build the attached project to iOS. 2. Click 'On Secondary Camera' notice that the fps is nearly 10x lower and the r... Read more
After collapsing rect transform component in the inspector, it is imposs...
To reproduce this bug: 1. Create a new project2. Create a Button3. Select Button4. Collapse its rect transform component in the insp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS