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Assets do not get imported from an asset package when Library assets in ...
How to reproduce:1. Open the attached “IN-95957” project2. Right click in the Assets folder in the Project window and create a new p... Read more
Keyboard inputs are not excluded when using WithControlsExcluding
How to reproduce:1. Open the attached “IN-94799” project2. Ensure a controller is connected3. Select the “Demo” GameObject in the Hi... Read more
Crash on MeshRenderer::UpdateLocalAABB when using the ProBuilderize tool
Steps to reproduce:1. Open the “user’s attached project”2. Enter the “GorillaTagNewVisualsCosmetics“ Scene3. Select the “Level/fores... Read more
UI Builder loses reference to the opened UI Document when domain reload ...
Reproduction steps:1. Open the attached “UIBuildContextIssue” project2. In the UI Builder window (Window > UI Toolkit > UI Bui... Read more
The HDR Color picker preview does not display the same color as the stan...
How to reproduce:1. Create and open a new project2. Install the Visual Effects Graph from the Pakcage Manager3. In the Project tab, ... Read more
HDRP Lit Shader errors are thrown and artifacts are generated when using...
How to reproduce:1. Create and open a new HDRP project2. Create any 3D GameObject in the Hierarchy and a new Material in the Project... Read more
NullReferenceException is thrown when assigning PanelSettings asset to a...
Reproduction steps:1. Open the attached “IN-96904.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Observe the Console ... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when disabling "Allow FSR...
Reproduction steps:1. Open the attached “repro_IN-96121“ project2. Open the “Assets/OutdoorsScene.unity“ Scene3. Enter the Play Mode... Read more
Crash on vkGetInstanceProcAddr when setting graphics API to "Vulkan" on ...
Reproduction steps:1. Create a new “Universal 3D“ project2. Import the “Fantasy Kingdom in Unity 6 | URP“ tutorial project from the ... Read more
Overlay Camera "clear depth" not working on Vulkan+GooglePixel
Steps to reproduce: Open attached repro project Build to a Google Pixel (confirmed repro on 7,8,9) Look at the phone Actual results:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS