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[iOS7] Inverted screen size in landscape mode during Awake
How to reproduce: 1. Open attached project2. Open scene MainScene.unity3. Build to iOS and run- The Xcode log reports that during Aw... Read more
[compute] very slow compute shader import since 5.1 (often timing out)
Since GL4.3 and GLES3.1 support, importing compute shaders in the editor takes much longer time. Often timing out (bad performance o... Read more
[Webplayer] dev console not showing up
-e: see title -repro:--make a dev build of attached project--install closed dev player--run the player--NOTICE the dev console is no... Read more
No option to retry/refresh after network connection is restored
Steps to reproduce:1. During license activation loose network connection2. After few seconds restore the connection3. Observe that e... Read more
Lightmaps built with Windows do not look correct when opened in the OSX ...
How to reproduce: 1. Open attached project with the OSX editor2. Open scene test.unity- Observe how the lightmaps on a part of the s... Read more
[IL2CPP] Incorrect result returned by an arithmetic expression byte + in...
Reproduction steps:1. Open attached project "AssignmentBug"2. Build scene "Demo" with IL2CPP--- In the console you will see "TEST: 4... Read more
[MSE] Creating a prefab moves the game object to a different scene
To reproduce:1. Open attached project2. Add "scene1" and "scene2" to the hierarchy3. Set "scene1" as active scene in the hierarchy4.... Read more
External: [WebGL][Build][Edge] CursorMode.Auto is invisible in MS Edge
Repro steps: 1) Open the project and the scene in it2) Build and run it on MS Edge3) Try clicking on the first row of cursors4) Noti... Read more
Mac App Store Receipt Validation failing due to Apple security changes
1. Build an Unity app with App Store validation on.2. in info.plist update values for-Bundle version-Bundle versions string, short-B... Read more
[MSE] Changing the active scene manager causes differences in rendering ...
Steps to repro:1. Launch the attached project2. Load scene 23. Click on play4. If the button does not appear in the screen then stop... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS