Search Issue Tracker
Fixed
Votes
0
Found in
5.3.0f1
Issue ID
745677
Regression
Yes
[MSE] Creating a prefab moves the game object to a different scene
To reproduce:
1. Open attached project
2. Add "scene1" and "scene2" to the hierarchy
3. Set "scene1" as active scene in the hierarchy
4. Expand "scene2" in the hierarchy
5. Drag "OverlayCanvas2" game object to the Assets folder (in Project window) to create prefab
Expected behavior: successfully created prefab
Actual behavior: besides created prefab, "OverlayCanvas2" game object moved to "scene1"
Workaround: Select "scene2" as active and then make prefabs from that scene game objects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: "My Assets" filters section doesn't rescale on filter sections collapse
- "DrawDepthNormalPrepass" exceptions are thrown in Editor when Ctrl key is held with specific renderer settings
- Script file name changes do not display in Editor when Compiler errors are present
- Sprites are not rotating with bones when the Sprite type is Unlit
- Crash on TransferField_NonArray<YAMLRead,Converter_String> when opening a specific project
Add comment