Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.2.2f1
Issue ID
745657
Regression
Yes
Mac App Store Receipt Validation failing due to Apple security changes
1. Build an Unity app with App Store validation on.
2. in info.plist update values for
-Bundle version
-Bundle versions string, short
-Bundle identifier
3. Codesign app with:
codesign -f --deep -s "3rd Party Mac Developer Application: " testApp.app
When launching the app you need to use a sandbox account (see comment for details)
In order to upload to the Appstore with Application Loader,
1.you need to add:
- 'LSApplicationCategoryType'
- 'com.apple.security.app-sandbox' entitlement
- ICNS icon package
to the .plist file
( I'd recommend using http://u3d.as/4TN from the asset store, because it does this automatically. )
2. Build the installer:
productbuild --component testApp.app /Applications --sign "3rd Party Mac Developer Installer: " your.pkg
3. Upload the package with ‘Application Loader’, it should appear in itunesConnect after a while.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment