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[WebGL] Memory is not released when on Application Quit
How to reproduce:1. Open the attached project's "case_1188667-Project.zip" Scene labeled "SampleScene"2. Make a WebGL build3. Host t... Read more
Crash on core::StringStorageDefault<char>::append when importing assets ...
Reproduction steps:1. Create a new HDRP project2. Download and try to import the "Book Of The Dead: Environment" asset from https://... Read more
Only 1 TMP Font Asset gets created when multiple font files are selected
How to reproduce:1. Create a new project2. Import any 2 font files (for example, the attached 'IBMPlexMono-Italic.ttf' and 'IBMPlexM... Read more
Changing decal material textures crashes Unity
Steps to repro: 1. Create an HDRP scene2. Create a simple object3. Create a decal projector on the object4. Create material using th... Read more
[HDRP] Null reference thrown when imported camera is select in the Proje...
1) Import the attached FBX into any HDRP project2) Expand the fbx and select the Camera (as in the image) An error "Object reference... Read more
[ProBuilder] Mesh reverts to its default shape when different Material i...
Reproduction steps:1. Open attached "Pro Builder Mesh Revert Repro.zip" project and Scenes/SampleScene scene2. Select Tools/ProBuild... Read more
[HDRP] Area light baked shadow mask create unexpected shadows
Repro steps :- Open attached project- Open scene called "Test"- Open Window > Rendering > Lighting- Click on "Generate lightin... Read more
Shadow is not being rendered after updating shadow map
How to reproduce:1. Open attached project "raytracebbd.zip"2. Open "lightTest" scene3. Enter Play Mode4. Press Spacebar to update th... Read more
Crash when using Paste Material Properties on a Material with no assigne...
How to reproduce:1. Open attached project "case_1297087_copymaterials.zip"2. Select "Golem01MAT.mat" ("Golem" > "Materials" folde... Read more
[ShaderGraph] Enum Keywords: Number of displayed enum options on materia...
2020.1.0a1, sg/keywords (soon to be in master) of 8/12/19 Basically when you change the number of keyword options in a SG using a en... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Root Motion Node option does not revert when changing the selection and clicking "Revert" in Inspector
- VFX Graph prefabs are not fully instanced when they are instantiated via a script
- All 2026-promoted builds incorrectly display outdated copyright year © 2025 instead of © 2026
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition