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Normal maps within procedural materials are suffering from very poor com...
Steps to reproduce: 1. Open project "754556.zip"2. Open scene "ExampleScene"3. In Game view, notice noise present on the wing of the... Read more
[ComputeBuffer] .mdb with .dll causes Compute Buffer to become unbound
Steps to reproduce:1. Open the attached project2. In the Project view, drop the Shader 'ReadBuffer' onto 'Material'3. Drop 'Material... Read more
[ComputeShader] Compute Shader mesh generating artifacts when with NVIDI...
To reproduce the issue:1. Open the "Unity Project" Project user have attached2. Open "Test" scene3. Run scene4. Victim GameObject sh... Read more
Android 5.0 after building a project touch position is only recorded dur...
Reproduction steps:1) Build attached project using unity 5.3.0p1 and run it on android 5.0 device.2) Do not touch splash screen, onc... Read more
[RenderTexture] Render Texture gets gradually darker
To reproduce:1. Run attached project2. Select the "testScript" GameObject, on this you can see that each "Center Camera Target" gets... Read more
[UI] Moving timeline slider creates unwanted Anchor keys
How to reproduce:1. Open the attached project2. Open the Scene3. Click on LayoutElement object under Canvas > Vertical Layout4. O... Read more
5.3 builds require a larger memory heap than 5.2 builds for WebGL
Steps to reproduce: 1. Open attached project with latest 5.22. Build and run for WebGL in development mode with profiler attached3. ... Read more
Libcef.dll is missing a matching PDB file
PDB is not present in neither official builds from installers, nor in local editor builds. Read more
Text component with size tag (rich text) has bigger than it should line ...
How to reproduce:1. Open the attached project2. Open "Line Height With Rich Text" scene3. Notice that the smaller text which size is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
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