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Visual artifacts appear when using "clip" method in custom shader and ru...
How to reproduce:1. Open the attached “IN-135573” project2. Build and Run on an Android device3. Observe the device Actual result: V... Read more
Scaled Backgrounds List and dropdown text are enabled while Scaled Backg...
Reproduction steps:1. Create a new project2. Window > Analysis > IMGUI Debugger3. Click “<Please Select>” dropdown and s... Read more
UI toolkit World UI Slider jitters when adjusting its value using XR con...
Reproduction steps:1. Open the attached project “ReproProject”2. Connect a Meta Quest device3. Enter the Play Mode4. Move to the are... Read more
Editor crashes when large value is entered in Scaled Backgrounds field o...
Reproduction steps:1. Create a new project2. Window > Analysis > IMGUI Debugger3. Click “<Please Select>” dropdown and s... Read more
Package Count is not updated in the My Assets list when Opening an Asset...
Steps to reproduce: Open any Project and open the Package Manager Window Go to the "My Assets" Window Open any Free Asset's page in ... Read more
Adaptive Performance Settings on the custom Build Profile can't be reset
How to reproduce:1. Create a new Unity project2. Go to File -> Build Profiles -> Add Build Profile3. Add any Build Profile and... Read more
"Custom Function" Node "Input" type changes do not immediately show mis...
Steps to reproduce: Create a new project using Universal 3D template In the Project window, right-click -> Create -> Shader Gr... Read more
My Assets list is populated with Asset Packages when setting how many Pa...
Steps to reproduce: Have around 50 Assets added to your account in the Asset Store Open any Project and open the Package Manager Win... Read more
"TextGenerationInfo pointer is null." errors are spammed and link doesn'...
How to reproduce:1. Create a new Unity project2. Go to File -> Build Profiles 3. Click on the "Diagnostics data" hyperlink4. Obse... Read more
Platform Browser mid section has a resizing cursor but can't be resized
How to reproduce:1. Create a new Unity project2. Go to File -> Build Profiles -> Add Build Profile3. In the Platform Browser, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS