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"RenderingCommandBuffer" error is thrown when switching to the tvOS plat...
Steps to reproduce: Create a new Universal 3D Unity project Open the Build Settings window (File > Build Settings) Switch to the ... Read more
Left side cog menu button is obstructed by the maximum Y value of the gr...
Steps to reproduce: Create a new Unity project Create a new Particle System (GameObject > Effects > Particle System) Select th... Read more
"Property exceeds previous array size (64 vs 32)." warnings are thrown w...
Steps to reproduce: Create a new Universal 3D Unity project Open Build Profiles window (File > Build Profiles) Switch to the tvOS... Read more
Outdated package in the VR template when creating a new project
Steps to reproduce: Create a new Unity project using the VR template Observe the Project Validation popup in the Project Settings wi... Read more
Component logo icon is poorly visible in a query build mode then light e...
Steps to reproduce: Create a new project Switch the Unity editor theme to a light one Click the search icon, which is displayed abov... Read more
Outdated packages in the Mixed Reality template when creating a new project
Steps to reproduce: Create a new Unity project using the Mixed Reality template Observe the Project Validation popup in the Project ... Read more
NavMeshAgent "breaks" when approaching a non-carved NavMeshObstacle
Steps to reproduce: Download and open the attached project "Navigation Obstacle Break Issue.zip" Open "scene" Enter play mode Observ... Read more
Component titles in the tooltips are presented in a code strings instead...
Steps to reproduce: Create a new project Click the search icon, which is displayed above the "Inspector" window Verify, that the "Se... Read more
NavMeshObstacle with a large height does not block the agent path everyw...
Steps to reproduce: Download and open the attached project "Navigation Obstacle Height Issue.zip" Open "scene" In the hierarchy, sel... Read more
Splash Screen disables HDR output
Steps to reproduce: Open the project Switch to the "Windows-WithoutSplash" build profile Build and run on an HDR monitor. (Take note... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS