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Won't Fix
Votes
0
Found in
2021.3.50f1
Issue ID
UUM-101120
Regression
No
"RenderingCommandBuffer" error is thrown when switching to the tvOS platform
Steps to reproduce:
- Create a new Universal 3D Unity project
- Open the Build Settings window (File > Build Settings)
- Switch to the tvOS platform
- Observe the Console window
Actual results: "RenderingCommandBuffer" errors are thrown in the Console window
Expected results: No errors are thrown in the Console window
Reproducible with versions: 2021.3.41f1, 2021.3.50f1
Not reproducible with versions: 2021.3.40f1, 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7
Tested on (OS): macOS Silicon Sequoia 15.3
Doesn't reproduce on Windows.
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Resolution Note:
The error is shown during shader compilation, but it doesn't break anything. The behavior is the same in newer Unity versions, but the error is simply not logged. We won't change this behavior as it doesn't cause any issues and the error can be easily removed by cleaning the console messages.