Search Issue Tracker
Assertion failed on expression: 'ShouldRunBehaviour()' error is thrown w...
To reproduce:1. Open user's attached project ("Prefab Editing Test")2. Select "Test Prefab" in Hierarchy window and enter prefab mod... Read more
Editor freeze due to showing preview packages when staging package repos...
How to reproduce:1. Open the attached "1123022_repro.zip" project2. Once it opens, wait for the "Loading packages..." process in the... Read more
Cancelling ObjectPicker window resets ObjectField to none instead of an ...
Steps to reproduce:1. Download and open the attached project2. Go to Window/UIElements/Test3. Open the object picker and double clic... Read more
Sampling the position of the GameObject with Update function does not yi...
Steps to reproduce:1. Open attached project "ConstraintBugReport.zip"2. Open the "ConstraintBug" scene3. Press Play Expected results... Read more
VideoPlayer.time gets stuck and cannot be changed when increasing it mul...
How to reproduce:1. Open attached project "Piano.zip"2. Enter Play mode3. In Game View, press "STOP!" panel/button4. In Game View, p... Read more
[OSX] Editor crashes after selecting light probe group gameobject in the...
Steps to repro:1. Open attached project and 'repro' scene on OSX;2. In the Hierarchy select 'Light Probe group' gameobject. Actual r... Read more
[Terrain] Detail Meshes rendered differently when grass texture is also ...
Related to: https://fogbugz.unity3d.com/f/cases/resolve/776013/ Repro Steps:1. Open a new project with Unity 2019.2.0a42. Create a T... Read more
ArgumentException error when moving keyframe in Animation Window
ArgumentException error when moving keyframe in Animation Window Repro:1- Open project in attachment.2- Select animation clip 'idle'... Read more
We still generate the UIElements xml schema files with the Experimental ...
To repro:1. right click anywhere in the project window2. select Update UIElements Schema Expected: Schema files reference the UnityE... Read more
Child's RigidBody stops following its parent after deactivating and reac...
How to reproduce:1. Open user-submitted project (RigidBodyTest)2. Open SampleScene3. Open Physics Debug window and activate Collisio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"