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Exposing skinned mesh property in subgraph throws errors when interactin...
Steps to reproduce: Import the attached package Open New VFX.vfx Save it Observe that errors are thrown to the console Actual result... Read more
Changing Shader Precision Model Triggers NullReferenceException in Proje...
Steps to reproduce: Create a new project In Project Settings, go to Player > Shader Settings Change the "Shader Precision Model" ... Read more
HDRP Sample is created with the error with lightmap encoding in HDRP Wizard
How to reproduce:1. Create a new HDRP Sample project2. Observe the HDRP Wizard pop-up window on launch Expected results: There are n... Read more
UI Toolkit sample window missing Editor Only tabs
Steps to reproduce: Open Edit > Project Settings > UI Toolkit and enable Editor Extension Authoring by Default Create a ne UI ... Read more
Matrix4x4 exposed property is cropped in Subgraph block
Steps to reproduce: Import the attached package Open New VFX.vfx Observe that Matrix 4x4 property is cropped in Subgraph Block outpu... Read more
Multiplayer Play Mode Additional Editor instances crash on SourceAssetDB...
How to reproduce:1. Open the attached “IN-98800_MPPM_Shader.zip” project2. Open the “SampleScene”3. Select the “2p” Play Mode scenar... Read more
"RuntimePanelUtils.CameraTransformWorldToPanel" returns incorrect values...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SceneStart“ scene3. Enter the Play Mode4. Wait until the “SceneE... Read more
DLSS smearing artifacts when idle animation repeats
How to reproduce: 1. Open the project “IN-98414_DRS_UnityBug”2. Navigate to DRS → GameRunner3. Click “Run”4. Click “New Game”5. Pres... Read more
Stencil WriteMask is null when using deferred pipeline
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
Package names and version are cut off and the column cannot be resized w...
Reproduction steps:1. Open the attached “PMWindowIssue” project2. In the Package Manager window at the bottom left of the Editor, ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings