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"Rendering Layer Mask" under the "Water Surface" Component has duplicate...
How to reproduce:1. Open the attached "hdrpET 2" project2. Open the "OutdoorsScene" scene3. Select the "Ocean" GameObject in the Hie... Read more
Hang or broken viewport after hiding on-demand-rendering Unity window in...
Steps to reproduce:1. Open the attached “HiddenWindowErrors.zip” project2. Build the project3. In File Explorer, open “ReproWindowsH... Read more
HDRP Sun's bloom jitters significantly and becomes square when Dynamic R...
Reproduction steps:1. Open the attached “IN-98922.zip” project2. Open the “OutdoorsScene” Scene3. Enter Play mode4. In the Game view... Read more
[Metal] Turning any Debug Mode on Water Surface results in errors spam
How to reproduce:1. Create a new HDRP project2. In the Hierarchy, right-click -> Water -> Surface -> Ocean Sea or Lake3. In... Read more
"Water Surface" Component's "Appearance" section "Advanced Properties" a...
How to reproduce:1. Create a new HDRP project2. In the Hierarchy, right-click -> Water -> Surface -> Ocean Sea or Lake3. In... Read more
[Linux] Dock preview window resizes, flickers and extends to other displ...
Reproduction steps:1. Create a new project2. Drag inner windows around the display3. Observe the window preview behaviour Expected r... Read more
FontAsset scale does not update UI Toolkit layout when set through code
How to reproduce: 1. Open the project “IN-98894_Font_scaling_UIToolkit”2. Enter Play Mode3. Click on the “50%” Button4. Observe the ... Read more
ArgumentOutOfRangeException thrown when defining device in [OneTimeSetUp...
How to reproduce: 1. Open the project "IN-97542_Keyboard"2. Open Windows → General → Test Runner3. Click on "PlayMode"4. Double clic... Read more
Inconsistent margins in "UI Toolkit" settings window
Steps to reproduce: Create a project Go to Edit -> Project Settings Go to the "UI Toolkit" Observe the details window Actual resu... Read more
Control Scheme does not change when simulating touch input
How to reproduce:1. Open the “IN-98935_InputSystemTest“ project2. Open the “SampleScene“3. Select Windows → Analysis → Input Debugge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor