Search Issue Tracker
Active
Under Consideration for 6000.0.X
Votes
0
Found in
6000.0.46f1
Issue ID
UUM-102666
Regression
No
[Metal] Turning any Debug Mode on Water Surface results in errors spam
How to reproduce:
1. Create a new HDRP project
2. In the Hierarchy, right-click -> Water -> Surface -> Ocean Sea or Lake
3. In the Inspector, under the "Water Surface" Component expand the "Miscellaneous" section
4. Choose any option from the "Debug Mode" dropdown
5. Observe the Console
Expected results: No errors are spawned or "Debug Mode" options are not available
Actual results: There is a constant "Indirect rendering with tessellation is not supported on Metal." error spawn
Reproducible with: 6000.0.46f1
Not reproducible with: 6000.1.0b14, 6000.2.0a8
Reproducible on: macOS Sequoia 15.3 (M1)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Add comment