Search Issue Tracker
By Design
Votes
0
Found in
2022.3.61f1
6000.0.46f1
6000.1.0b14
6000.2.0a8
6000.3.0a1
Issue ID
UUM-102667
Regression
No
HDRP Sun's bloom jitters significantly and becomes square when Dynamic Resolution decreases
Reproduction steps:
1. Open the attached “IN-98922.zip” project
2. Open the “OutdoorsScene” Scene
3. Enter Play mode
4. In the Game view, move the mouse cursor up and down
5. Observe the Sun’s bloom change
Expected result: The Sun’s bloom transition between different dynamic resolutions is not significantly different
Actual result: The Sun’s bloom transition between different dynamic resolutions is significantly different and Sun becomes more square as the resolution gets lower
Reproducible with: 2022.1.0a1, 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Reproducible on: Windows 10, Windows 11
Not reproducible on: no other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This is a fundamental limitation of the bloom technique with extremely bright and very small objects subject to aliasing when changing rendering resolution. We recommend using larger values for the Angular Diameter of the Sun object to alleviate the aliasing and thus flickering issues, along with some experimentation with Flare Size & Flare Falloff that fits the use scenario.