Search Issue Tracker
By Design
Votes
0
Found in
2022.3.61f1
6000.0.46f1
6000.1.0b14
6000.2.0a8
6000.3.0a1
Issue ID
UUM-102667
Regression
No
HDRP Sun's bloom jitters significantly and becomes square when Dynamic Resolution decreases
Reproduction steps:
1. Open the attached “IN-98922.zip” project
2. Open the “OutdoorsScene” Scene
3. Enter Play mode
4. In the Game view, move the mouse cursor up and down
5. Observe the Sun’s bloom change
Expected result: The Sun’s bloom transition between different dynamic resolutions is not significantly different
Actual result: The Sun’s bloom transition between different dynamic resolutions is significantly different and Sun becomes more square as the resolution gets lower
Reproducible with: 2022.1.0a1, 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Reproducible on: Windows 10, Windows 11
Not reproducible on: no other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
Resolution Note:
This is a fundamental limitation of the bloom technique with extremely bright and very small objects subject to aliasing when changing rendering resolution. We recommend using larger values for the Angular Diameter of the Sun object to alleviate the aliasing and thus flickering issues, along with some experimentation with Flare Size & Flare Falloff that fits the use scenario.