Search Issue Tracker
Unity chashed on opening project
Issue happens not each time on opening this project.No clear way to repro. Read more
[iOS][Android] CultureInfo.CurrentCulture.NumberFormat is incorrect
Reproduction steps:1. Open "Test045" project2. Build to iOS device3. Set device language to English4. In app click UI Button5. Notic... Read more
[DynamicBatching] Particle systems are shown as batched in the frame deb...
Steps to reproduce: 1. Open attached project (particles_batch.zip)2. Open 'Profiler' and focus 'Rendering' tab3. Open and play 'part... Read more
Static batching less than the mesh vertices limit
Steps to reproduce:1. open users attached project2. play scene 'StaticBatchNotFullyBatch'3. enable frame debugger4. check vertices o... Read more
Image of sprite sheet not visible in preview window
Steps to reproduce: 1) Download attached project "SpriteRepro.zip" and open in Unity.2) Open scene "scene1".3) Click on 'capguy-walk... Read more
TerrainToMesh is unusable in 5.4.0b24
In 5.4.0b24 is impossible to generate anything with TerratinToMesh in a Mac due to a UI issue. Screenshots are attached. The develop... Read more
Global axis shows wrong direction
Steps to reproduce:1. Open "Example1.zip" attached project.2. Select global axis in "123" scene.2. Rotate cube with transform tool.3... Read more
[iOS] Unity splash screen is not shown on low end iOS devices when at le...
Steps to reproduce: 1. Open attached project2. Make sure 'Show Unity Splash Screen' is enabled in iOS player settings3. Build for iO... Read more
SetActive inside OnDestroy crashes at Unity::GameObject::IsActive
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run it4. In game view's top-left corner click "Destroy"5. Exit pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS