Search Issue Tracker
By Design
Votes
0
Found in
5.3.5f1
Issue ID
810611
Regression
No
[DynamicBatching] Particle systems are shown as batched in the frame debugger but are not drawn in a single batch
Steps to reproduce:
1. Open attached project (particles_batch.zip)
2. Open 'Profiler' and focus 'Rendering' tab
3. Open and play 'particles' scene
4. Open 'Frame Debugger' and click 'Enable'
5. Notice there are 3 batches shown as expected
6. Check 'Rendering' tab in the profiler and see that there are 6 'Draw Calls' reported
Also tested on OSX Standalone and iOS players with a GPU frame capture, every particle system seem to be drawn separately instead of batching them and drawing together.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UIToolkit Label color gradient is removed when Outline Width is set to anything other than 0
- The selector disappears in the Project Window when selecting anything in the Inspector Window
- VFX Graph Properties are not rearrangeable when in a Category
- Search Window does not reload when applying labels to assets
- Crash on memcpy in CachedWriter when building a certain project
Add comment