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UnityWebRequest.Send() throws "java.io.IOException" on Android 4.3 and e...
Reproduction steps:1) Open "Notifications Client" project2) Go to "Test" scene3) Build and run project on Android (4.3 or earlier) d... Read more
Adding or removing label breaks the Asset Selector.
Reproduction steps:1. Open the repro scene.2. Select the "dummy" object from hierarchy window.3. From the inspector click on the sma... Read more
[iOS][Android] Point light lights scene incorrectly in Survival Shooter
Steps to reproduce:1) Open the attached project (or import Survival Shooter from the Asset Store to a blank project).2) Build and de... Read more
[API Update] Script updater fails when project has assembly references i...
Steps to reproduce the issue:1. Open attached project.2. "API Update Required" window appears. Click "I Made a Backup. Go Ahead!"3. ... Read more
Editor Window goes blank ArgumentOutOfRangeException
Steps to reproduce:1. Open users attached project with Unity 5.4.0b24.2. Select "Preview" tab in editor.2. Close "Preview" tab in ed... Read more
Using BuildPipeline.BuildAssetBundle to build animation bundle has wrong...
How to reproduce:1. Open the attached project2. Use 'Resource Generator->Animation->Basic' to build AssetBundle for fbx files ... Read more
Starting rotation position changed to random values after editing rotati...
How to reproduce: 1. Open Unity and create a new project.2. In the scene view create a new Cube GameObject.3. In the Inspector windo... Read more
[Linux Editor] Project crashes if the scene is played with 'Maximize on ...
Steps to reproduce:1) Open the attached project.2) Open scene 'blopp'.3) In the Game window, check 'Maximize on play'.4) Enter play ... Read more
Android Marshmallow deletes files on first run
Reproduction steps:1) Open user's project2) Build for android and run on a marshmallow device3) Observe the log--- You will see a bu... Read more
[Standalone] Unity 5 Unet Network Rigidbody Syncing - Client sinking thr...
Steps to reproduce:1. Open attached project "RigidbodySyncExample.zip"2. Build windows standalone with "Offline" and "Online" scenes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field